It’s been a couple of years since the boom of VR in the market. In 2019, for instance, industries all around the world have started using VR to the best of its abilities.
However, VR doesn’t have many hit games yet, but Facebook, on the other hand, is reported to be buying the studio behind one of the platform’s biggest titles.
We came to know today that Facebook will be buying Beat Games, the game studio behind Beat Saber, a rhythm game that’s equal parts Fruit Ninja and Guitar Hero — with lightsabers of course.
Terms of the deals aren’t disclosed yet, but something for a price tag is expected. The studio will be joining Oculus Studios but will continue operating independently at their HQ in Prague.
This could be a mark of an “era change for Oculus”, the company which has spent the past four years refining its content ecosystem for its virtual reality headsets.
The company at first is known for producing some of the content in-house while dumping hundreds of millions of dollars into tons of exclusives from indie studios that were interested in playing around with the VR medium. In the past couple of years, there has been a new wind change as the company has invested more money into various high-profile studios, trying to establish big titles to the Oculus platform.
With the motive of buying Beat Games and bringing into the limelight with Oculus Studios pinpoints that Facebook may be interested in following the strategies of Microsoft and Sony. Like both the companies employed small studios and funded new titles, Facebook may be finding it quite fortunate. There is one thing that Facebook is claiming that they are not after the platform’s exclusivity, saying Beat Games will continue to support the platforms that they are already on.
So, why is it that Facebook is so much interested?
Beat Games was one of the most successful VR game studios out there in the market. Earlier this year, the company had made clear that they had sold more than 1 million copies of the game. But the reason they were so prosperous that they were so lean. As per a report, last year, they had just 8 employees and had opted out of raising any VC funding.
Facebook addressed the studio’s success at its VR developer conference and had included a limited version of the studio’s game for free on its Oculus Quest headsets. Buying the studio means they are planning to expand their ambitions without being concerned about profitability or something like that.
Beat Games had also begun expansions by partnering up with various musicians to release their songs as levels in the game. The studio had partnered up with artists like Imagine Dragons and Panic at the Disco to bring paid level packs to their game Beat Saber. We can imagine that Facebook, on the other hand, will have a much easier time making conversations happen with top artists.
There is one thing that might trouble the likes of die-hard fans of the game is the impact on game mods. The studio had launched tools for the users to produce or create their own songs with uploaded audio files. Apparently, there’s a good amount of content that’s probably not supposed to be on there.